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AI Short Film Prompts

11 prompts in this collection

Xianxia Cliff Walk on a Rotated Frame — AI video prompt sample
3D Pixar Style Shadow Animation — AI video prompt sample
Medieval Shame Walk Sequence — AI video prompt sample
Dragon Protecting Child Fantasy Film — AI video prompt sample
1980s Slasher Film Octopus Attack — AI video prompt sample
K2 Mountaineering Survival Drama — AI video prompt sample
Tortoise and Hare Pixar Animation — AI video prompt sample
Pixar Style Coffee Shop Kindness — AI video prompt sample

Other collections

Poetic Xianxia Visual Illusion Comedy

【生成模式】 Seedance 2.0 Fast 【视频规格】 严格生成 15 秒视频,16:9 横屏,三个清楚镜头。 【整体风格】 诗意仙侠视错觉喜剧,真实电影高清质感,采用古典中国留白构图、克制的冷面表演、清晨柔光、低饱和玉绿色与象牙白色调、细腻胶片颗粒,并借鉴巴斯特・基顿式空间错觉,通过可控的摄影机旋转揭示真相,而不是依赖法术失败制造笑点;全片为纯古代中国世界,不出现任何现代元素。 【角色锁定】 使用 @图片 1 和 @图片 2 严格锁定角色身份、面部、发型、身材比例、服装、鞋子与饰品。 角色 ID A|剑仙师姐 25–30 岁的东亚女性,椭圆脸,白皙自然肤色,深色杏眼,黑色长发半挽,以白玉簪固定,身材高挑纤细,穿白色刺绣真丝汉服、半透明分层宽袖、银色腰封、玉佩 and 白色布靴。 角色 ID B|小师妹 20–25 岁的东亚女性,圆润灵动的脸,黑发编辫,身形娇小,穿青绿色亚麻汉服、深色腰带、木簪 and 黑色布鞋。 【镜头 1|0-5s|全景或远景】 画面整体有意顺时针旋转 90 度,让一面陡峭山壁在视觉上变成水平地面。 角色 ID A:剑仙师姐,25–30 岁的东亚女性,椭圆脸,白皙自然肤色,深色杏眼,黑色长发半挽,以白玉簪固定,身材高挑纤细,穿白色刺绣真丝汉服、半透明分层宽袖、银色腰封、玉佩 and 白色布靴。她从鞋到头完整出现在画面中,看似双手负后、从容不迫地沿垂直绝壁笔直向上行走,头发和衣袖自然垂向画面中的万丈深渊。 角色 ID B:小师妹,20–25 岁的东亚女性,圆润灵动的脸,黑发编辫,身形娇小,穿青绿色亚麻汉服、深色腰带、木簪 and 黑色布鞋,看似正抓着下方一棵古松。 【镜头 2|5-10s|中景或牛仔景】 同一个穿青绿色亚麻汉服的小师妹仰头问道:“师姐,这就是踏壁登天?” 同一个穿白色刺绣真丝汉服的剑仙师姐继续平静前行,淡然回答:“心正,天地自平。” 背景始终保持同一面山壁、同一棵古松、同样的漂浮山雾、石台 and 远处瓦顶水榭;必须维持错误的垂直方向,但不能改变人物身体结构。 【镜头 3|10-15s|特写或极近特写】 摄影机平稳逆时针旋转 90 度,恢复真实水平线,清楚揭示同一个穿白色刺绣真丝汉服的剑仙师姐其实只是在一面矮墙旁的平坦石台上普通行走,而同一个穿青绿色亚麻汉服的小师妹只是随意靠在古松旁。 小师妹面无表情地说道:“师姐,天地平了,镜头歪了。” 极近特写:剑仙师姐努力维持的端庄微笑瞬间凝固,一侧眉毛轻轻抽动,随后若无其事地回答:“这是考你眼力。” 最后以一声干涩古琴拨弦 and 一颗松果落在石板上的声音收尾。 【技术要求】 严格总时长 15 秒,16:9 横屏,三个清楚镜头,原生普通话对白,人物面部与服装稳定,场景几何关系连续,山雾、真丝衣料、头发、古松 and 重力方向真实一致,不生成画面字幕,始终只出现两名可见角色。 【负面词】 blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

Soran

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3D Pixar Style Shadow Animation

{ "title": "The Shadow Quit", "style": "3D Pixar family animation. Warm suburban dusk, golden-hour lighting, stylized characters, handheld feel.", "shots": [ {"time":"00:00-00:03","type":"EXT. CLOSE-UP","action":"Mina's sneakers hit grass. She stops. Her shadow stays seated cross-legged.","camera":"Low angle, slight handheld wobble.","dialogue":"Mina: 'Come on, we have mac and cheese tonight!'"}, {"time":"00:03-00:05","type":"WIDE","action":"Mina stands confused. Her shadow points at the swing set, arms folded.","camera":"Static wide. Swing set silhouetted.","dialogue":"Shadow: (shakes head silently)"}, {"time":"00:05-00:08","type":"MEDIUM","action":"Mina crouches, pleading. Shadow draws hopscotch in dirt with dreamy lag.","camera":"Push-in on Mina's face.","dialogue":"Mina: 'You can swing tomorrow. I promise.'"}, {"time":"00:08-00:12","type":"OVERHEAD","action":"Shadow hops hopscotch alone. Mina watches, smiling. Leaves fall slow-motion.","camera":"Crane shot descending.","dialogue":"Mina: (soft giggle)"}, {"time":"00:12-00:16","type":"CLOSE-UP","action":"Shadow stops, reaches up for high-five.","camera":"Two-shot becoming extreme close-up. Sunset flares.","dialogue":"(none)"}, {"time":"00:16-00:19","type":"SLOW-MO CLOSE-UP","action":"Hands meet. Shadow reattaches with soft snap and ripple of light.","camera":"Macro lens. Dust particles explode.","dialogue":"(soft snap sound)"}, {"time":"00:19-00:24","type":"TRACKING","action":"Mina runs to house. Shadow runs beside her on grass, up wall, synced.","camera":"Side-tracking.","dialogue":"(none)"}, {"time":"00:24-00:30","type":"INT. WIDE","action":"Mina slides into chair. Shadow on wall steals macaroni with impossibly long arm.","camera":"Wide through doorway.","dialogue":"Mina: 'Hey!' (laughs)"} ] }

Pan

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Medieval Shame Walk Sequence

[STYLE + CAMERA + ATMOSPHERE] Gritty high-end medieval television production look. Shot on ARRI Alexa XT with Cooke anamorphic lenses, mix of Steadicam tracking and handheld inside the crowd. Natural overcast daylight, desaturated dirty palette, visible film grain, realistic crowd physics and fabric movement. No modern polish. [CHARACTERS] Central figure: proud middle-aged noblewoman with roughly cropped short blonde hair, wearing a plain rough grey woolen penitential robe that fully covers her, barefoot, pale skin, rigid upright posture that slowly cracks under public condemnation. Stern middle-aged woman in plain brown religious robes walking just behind her, continuously ringing a large heavy iron handbell and chanting in a loud flat voice. Dense crowd of dirty medieval city dwellers of every age and class in period clothing packed on both sides and leaning from windows. [LOCATION] Narrow winding cobblestone streets of a medieval coastal city, high stone walls, arched doorways, wooden shutters, mud on the ground. [TIMELINE] 0-6s: [Steadicam tracking medium-wide from the side] The woman in the plain robe walks steadily forward with forced dignity. The robed woman stays half a step behind ringing the bell and chanting “Shame. Shame. Shame.” Crowd begins to notice, first heads turn, early shouts of “Shame!” rise. 6-12s: [Handheld inside the pack, pushing closer] Crowd presses tighter along the path. Faces show pure contempt. Children point and call out. The woman keeps her chin high but her eyes start to glaze. Bell never stops. Chant continues: “Shame. Shame. Shame.” 12-18s: [Low tracking shot moving with her feet then tilting up to face] Bare feet slap wet cobblestones. A woman leans from a window and shouts “Shame!” The central woman’s jaw tightens, first tears form but she does not break stride. Crowd noise becomes a continuous wall of overlapping “Shame!” mixed with the bell. 18-24s: [Medium close-up handheld, slight shake] Camera stays locked on her face as the controlled mask cracks. Tears finally fall. She stares straight ahead, breathing harder. Behind her the religious woman rings harder and keeps the flat chant. The plain robe shifts with every step under the weight of the stares. 24-30s: [Pull-back Steadicam wide tracking] The full street is visible: wall of bodies on both sides, continuous shouting of “Shame! Shame! Shame!” mixed with the bell. The woman continues walking, posture still upright but now visibly broken, tears streaming, until the frame holds on her isolated figure moving through the condemnation. [STYLE & QUALITY BOOSTERS] Exact period production texture of a major series, coherent physics of every body and fabric movement, stable character continuity, natural motion blur, no modern digital cleanliness, no artificial enhancement.

TechHalla

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Dragon Protecting Child Fantasy Film

Create a 15-second ultra-realistic cinematic fantasy film featuring an original ancient red dragon protecting the last human child in a destroyed kingdom. Focus on emotional storytelling, realistic character movement, dramatic lighting, detailed environments, realistic physics, and seamless cinematic transitions. 0:00–0:03 | The Last Child A 7-year-old human child walks alone through the ruins of an ancient kingdom at night, holding a tiny glowing lantern. Smoke and ash drift through the destroyed streets while distant flames illuminate the ruins. 0:03–0:06 | The Threat Several enormous dark creatures emerge from the smoke and surround the frightened child. The child slowly steps backward as the creatures approach. 0:06–0:10 | The Dragon Appears A gigantic ancient red dragon suddenly lands between the child and the creatures. Its massive wings spread wide, golden eyes glowing intensely, as it releases a powerful roar that echoes through the ruined kingdom. 0:10–0:13 | The Protection The creatures retreat in fear. The dragon gently lowers one enormous wing around the child, shielding them from danger. The child looks up with tears in their eyes, realizing the dragon is protecting them. 0:13–0:15 | Emotional Ending The dragon looks at the child before turning toward the burning horizon as dawn begins to rise. The child gently places a small hand against the dragon’s face. Warm sunrise light breaks through the smoke as the camera slowly pushes in. Visual Style: Epic Hollywood fantasy, photorealistic dragon, realistic child, cinematic volumetric lighting, highly detailed scales, atmospheric smoke, dramatic camera movement, shallow depth of field, realistic physics, 4K, emotional storytelling, seamless transitions. Camera: Wide establishing shot → low-angle creature reveal → dramatic dragon landing → close-up of dragon and child → emotional final shot. Audio: Distant wind and fire, creature growls, powerful dragon roar, cinematic orchestral buildup, emotional soft ending.

Zeeshi

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1980s Slasher Film Octopus Attack

1980s film, authentic live-action footage shot on 35mm with heavy grain, vibrant yet gritty saturated colors, practical neon lighting mixed with harsh strobes and fog. Fast chaotic editing packed with abrupt cuts, glass reflections, POV inserts, strobe flashes and dynamic movement to create total disorientation and panic. Real practical squib blood, rubber tentacles and physical stunts. Period-accurate 80s performances: big hair, colorful outfits, leg warmers, exaggerated fear and desperate physicality. Visualized synth atmosphere through pulsing lights and sudden dead silence. [IMAGE REFERENCES] Generate from scratch a consistent group of five mid-80s young adults with distinctly different looks—tall blonde mullet guy in neon shirt, short chubby dark-curly guy in Hawaiian print, slim big-curled redhead girl in neon dress, athletic black-ponytailed girl in crop top, lanky glasses brunette in pastel polo—in colorful yacht-party fashion and one original giant octopus killer with thick rubber tentacles and gaping beak. All on a neon-drenched luxury yacht in pure practical 1980s slasher style. [TIMELINE SECOND BY SECOND] 0-3s: [Rapid Disorientation Montage] Quick jarring cuts on the dimly lit yacht deck at night. Neon lights pulsing, five friends laughing and dancing with drinks, music blasting. Inserts: champagne spilling, one girl’s smile fading as mist rises from the water, glass reflection briefly showing a massive tentacle that vanishes. Strobe flicker. Laughter dies as engines are dead and no land in sight. 3-6s: [Rising Panic Montage] Fast cuts as panic spreads. Tall blonde runs to the helm, radio smashed. Close-up of broken mic. Two girls huddle near railing, eyes wide, calling names that echo. Low-angle POV gliding through thick fog. Drink glass tips. They split—one to cabins, one to stern. Water reflections show tentacles moving unseen. 6-9s: [First Attack Sequence] Sudden violence, rapid-fire cuts. Giant octopus erupts from foggy water. Quick cuts: massive tentacle lit by strobe, slamming down, bright squib blood spray across pink jacket. Body drops hard on wet deck. Others scream and scatter, slipping. One girl falls. Octopus advances with heavy tentacle movements while neon keeps pulsing. 9-12s: [Full Chaos & Practical Kills] Frenzied montage. Multiple cuts: guy racing for life raft, tentacle appears behind him. Girl hides behind bar, tentacle smashes through, practical blood on counter. Another cornered against cabin wall, lifted and slammed, body slides leaving red streak. Feet scraping, bodies falling, fog swirling around practical gore. Violent strobes. Survivor swings boat hook, dull thud on tentacle. 12-15s: [Climax & Lingering Threat] Fast cuts. Last two desp

MrDejie

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K2 Mountaineering Survival Drama

FORMAT 15 seconds | 16:9 | Live-action mountaineering survival drama Fictional dramatization. Documentary-style visual realism. SETTING K2 during a summit push above Camp II. Steep snow-covered ridge with exposed rock faces, fixed ropes, deep ice walls and extreme alpine terrain. Altitude above 6,500 meters. Time: early morning. Thin air, sub-zero temperatures, powerful winds, drifting snow and distant mountain echoes. CLIMBERS A small expedition team of experienced high-altitude climbers ascending together on fixed ropes. Maintain consistent climbing suits, helmets, harnesses, oxygen equipment, backpacks and character identities throughout the sequence. Movement reflects realistic fatigue and the physical effects of extreme altitude. STORY 00–04s — ESTABLISHING Wide documentary shot reveals the climbing team carefully ascending a narrow exposed ridge above Camp II. The immense slopes of K2 dominate the background while fixed ropes stretch upward into the clouds. Snow blows continuously across the ridge. 04–08s — TENSION Cut to a handheld perspective following directly behind the climbers. Ice axes strike firmly into hard snow while crampons bite into the icy surface. Heavy breathing is audible through oxygen masks. One climber briefly looks uphill as subtle cracks appear in the snow above. 08–12s — CLASH A massive slab avalanche suddenly fractures high above the ridge. The snowfield collapses naturally before accelerating downhill. Climbers instinctively attempt to anchor themselves to the fixed rope as a powerful wall of snow engulfs the ridge. The camera is violently swept into the avalanche, tumbling with realistic momentum, rapidly alternating between snow, sky, ice and rock while visibility disappears beneath dense powder. Avoid graphic injuries or gore. 12–15s — AFTERMATH The camera lies partially buried beneath fresh snow, tilted toward the shattered ridge where pieces of rope and scattered climbing equipment remain visible. Fine snow falls across the lens while distant wind echoes through the mountains. End on unresolved tension. CAMERA Grounded expedition-documentary cinematography. Natural handheld instability. Realistic operator movement. Plausible helmet-mounted and shoulder-level perspectives. No impossible drone transitions. No excessive slow motion. LIGHTING Lighting originates entirely from the natural alpine environment. Cold early-morning sunlight diffuses through thin clouds and blowing snow. PHYSICS Real gravity and momentum. Climbers remain physically attached to fixed ropes until realistic force overwhelms anchors. Snow fractures, accelerates and behaves according to believable avalanche dynamics. Loose snow responds naturally to wind. HUMAN PERFORMANCE Restrained, believable behaviour under extreme stress. Heavy breathing from altitude. Careful foot placement. Constant balance corrections. Natural communication through brief gestures and shor

ᴍᴜʀᴘʜʏ

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Tortoise and Hare Pixar Animation

Once upon a time there lived a hare. The hare could run very fast. It was proud of its speed, One day, the hare saw a tortoise walking very slowly. The hare laughed at the tortoise and said, “Oh! You are so slow, such a slowcoach!” The tortoise said, “My dear friend, you are so proud. Let’s have a race to see who is faster. So the hare and the tortoise had a race. The hare ran very fast and very far. Then it turned back to see where the tortoise was. The tortoise was far behind the hare. It was walking so slowly!The proud hare thought, “The tortoise will take a very long time to come near me. Let me have a nap.” So it stopped running and went to sleep The tortoise slowly but steadily went past the hare. The hare suddenly woke up and saw the tortoise just crossing the finishing line. It started running very fast. But it was too late. The tortoise had already won the race. a fun 3d pixar style family animation

Pan

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Pixar Style Coffee Shop Kindness

Part 1 (0–7s) A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, a cozy warmly-lit coffee shop, golden afternoon light, shallow depth of field, fast dynamic cinematic camera cuts, upbeat urgent orchestral score, polished Pixar-quality rendering, expressive facial animation. A shy 20-year-old coffee shop boy with soft wavy brown hair, gentle hazel eyes, forest-green apron over a white shirt, finishes a coffee cup behind the counter. A 20-year-old girl with auburn ponytail, green eyes, oversized denim jacket, grabs the cup and bolts for the door. Shop Manager (shouting): "She didn't pay!" She collides with the boy, coffee splashing. Girl (rushed): "Sorry—I'll pay you back!" She's gone, weaving through the street crowd. Boy stands frozen, coffee-stained. Part 2 (7–15s) Continue seamlessly. Same characters, clothing, lighting, coffee shop, Pixar-style feature-film-quality 3D animation. Next morning, boy wipes the counter, distracted. Door chimes fast — the girl rushes back in, holding out cash and a small pastry bag. Girl (quick, breathless): "My brother — hospital. I still remembered!" She sets it down and turns to leave already. Boy (surprised, half-smile): "You didn't have to—" Girl (already at the door, grinning back): "Said I would!" Door chimes shut behind her. Boy stands there, smiling, coffee-stained sleeve forgotten. Camera quick pull-back. Cut to black.

Al-Shamus

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Cinematic Dark Underworld One-Shot Prompt

15秒,实拍电影质感,暗黑电影感地府权力组织主题,全程真正一镜到底,无剪辑、无跳切、无转场、无隐形遮挡剪辑。无对白,无背景音乐,无环境声,无任何音效。 场景位于一处极简、庄严、肃穆的阴司审判空间。整体空间高挑、空旷、克制,像古老中式地府审判厅与现代极简权力空间融合而成。空间采用深灰黑色石质地面,地面带轻微反光;墙面为冷灰色巨大石壁与暗色中式立柱结构,局部有极简黑色金属框架与竖向门廊。远处可见一扇模糊而巨大的惨白冥门光源,像幽冥之门。整体光线偏暗,但人物必须清晰可见:冷白主光从顶部与侧前方斜射进入,形成克制的几何光区;少量暗红色环境反光轻微映在地面与衣摆下缘;空间内有极轻微雾气与体积光,增强层次感。整体视觉高级、冷峻、极简、神秘,具有东方暗黑审判电影的气质。 五名人物从拍摄开始便分散站在同一个连续空间内,彼此保持约1.5至2米距离,形成松散但有层级暗示的分布。人物位置从一开始就固定存在,不能突然出现、瞬移或改变方位。镜头通过推进、绕行、横移和人物身体前景逐步揭示他们,但不能穿过人物、衣摆、武器、墙壁或空间结构。 人物身份与外形始终严格保持参考图一致: 白无常@参考图1:白色高腰短裤,白色新中式高定结构感上衣,半透明魂幡式披帛,手持“招魂”令牌,深栗棕色短发,烈焰红唇,冷艳诡美。 黑无常@参考图2:黑色修身长袍,分层开衩垂裳,丰腴身材,长卷发低双马尾盘发,手持“引路”令牌,冷酷压场。 牛头@参考图3:正常人脸,粗壮牛角,中式重装镇狱武官穿搭,手持粗重锁链,年轻、魁梧、沉重。 马面@参考图4:正常人脸,马耳,中央竖立长发束,中式追魂猎手穿搭,手持拘魂索,修长、锐利、阴冷。 阎罗王@参考图5:42岁,172cm,身材挺拔但不健壮,黑红色中式审判长袍,黑金腰饰,玉戒,手持“生死簿”,压轴登场,绝对裁决者。 【0.0—3秒|白无常极近特写】 画面从45度倾斜构图开始。前景是一根距离镜头极近的白无常食指,指尖虚化,占据画面一角,背景是白无常中景照。镜头从她的手指前景推进,直到胸部,然后上升推到白无常的完整面部特写。她的脸必须完整清晰,鹅蛋脸、浅棕瞳孔、圆润杏眼、烈焰红唇清楚可见。镜头在她整张脸上稳定停留约0.8秒,确保面容完整清晰。 随后镜头扫过她的左肩顺肩膀而下再拉远至人物中远景,白无常轻轻抬起下巴,一只手中的令牌显现,身体保持原地不动。镜头要清晰看到她的白色高腰短裤、肩线、胸线、腰线,以及令牌上的 “招魂” 二字。 【3—5秒|绕肩揭示黑无常】 镜头从白无常正面开始向画面右侧平滑横移,同时以顺时针方向绕过她的左肩。白无常的肩膀和白色披帛短暂成为自然前景,但不能完全遮住画面。 横移初段速度较慢,绕过肩膀后突然加速,迅速揭示站在她右后方约1.8米处的黑无常。镜头快速推进聚焦到黑无常的面部特写,并显现她丰腴但克制的轮廓、黑色修身长袍与分层开衩垂裳。黑无常轻轻触碰一下“引路”令牌,随后令牌自然垂落,目光冷冷追随镜头,微微偏头。令牌上的 “引路” 二字必须清晰可见。 【5—7秒|快速横移揭示牛头】 镜头向左侧加速横移,但保持稳定,不出现晃动或突然甩镜。镜头在接近左侧区域时迅速减速,平稳停到牛头的面部近景。牛头保持正常年轻男性人脸,牛角清楚可见,冷白皮肤与中式重装皮革护甲清楚可辨。 牛头身体微微低垂重心,随后缓慢抬眼,另一只手中的粗重锁链自然下坠。镜头轻微向他推进,从胸部近景推进至完整面部特写,在他的眼睛与牛角之间稳定停留。镜头还需带到胸甲、牛首腰扣和锁链,强化重型镇压者气场。 【7—9.5秒|贴肩环绕揭示马面】 牛头保持原地不动,锁链轻微晃动。镜头从他的右侧肩膀旁经过,以弧形路线向后方绕行。镜头移动速度先慢后快,从牛头宽阔的肩线自然带出站在更深处的马面。马面距离牛头约2米,不能与牛头重叠。镜头不能穿过牛头肩膀,也不能从两人距离不足的缝隙强行穿越。 马面的拘魂索首先进入画面前景。镜头沿着拘魂索迅速向上抬升,速度明显加快,最终突然减速,停在马面的完整面部特写。马面是正常年轻男性人脸,头顶马耳与从前额延伸到后脑的竖立中央发束必须清晰可见。马面轻轻侧头,目光锐利地看向镜头,身体微微前倾,手中拘魂索轻轻摆动,不前冲、不夸张挥舞。 【9.5—11.5秒|低位掠过拘魂索揭示阎罗王】 镜头从马面的身体左侧绕过,在经过他身旁后迅速向前加速,随后转向空间中更深处、靠近冥门光影交界的位置。站在光影边缘的阎罗王被完整揭示。阎罗王一开始以右侧特写侧脸进入画面,原本侧身站立,手持一本黑色书册。然后镜头迅速聚焦到书封面,确保 “生死簿” 三个字清晰可见。 随后镜头从转身至正面的阎罗王推进到他的面部特写,眼球清晰可见,动作沉稳克制。他一只手持生死簿,另一只手可轻触黑金腰饰或玉戒,表情平静、冷酷、不怒自威。 【11.5—15.0秒|五人汇入最终群像】 镜头从阎罗王面部开始缓慢环绕,同时平稳后撤并略微升高。镜头环绕过程中,之前出现的四人按照其原本物理位置依次重新进入画面,所有人有轻微走动。不能突然滑动、交换位置或从远处高速冲入画面。 最后1.5秒,镜头加速后撤,从多人中景拉成完整全身群像,再缓慢减速并稳定停住。最终站位如下: 阎罗王站最前面正中央,后排左右边缘分别是牛头和马面,后排中间是白无常和黑无常。 五个人站位随意,保持一定距离,但每个人的完整头部、面部、身体与鞋子都清晰可见,彼此不遮挡,道具与武器不遮挡任何人的脸。 五个人同时面向镜头,但神态各不相同: 阎罗王正面直视镜头,冷静裁决; 白无常微微侧脸,嘴角带一丝寒意笑意; 黑无常冷冷斜视镜头,令牌自然垂落; 牛头低头压眉,手握重链,沉重稳固; 马面微微抬下巴,拘魂索下垂,眼神锐利。最终形成一张严肃、神秘、充满等级秩序与压迫感的五人地府审判团合照。镜头完全静止约0.8秒作为结束。 运镜总要求 镜头速度必须呈现明显的忽快忽慢节奏: 极近前景快速推进 → 面部减速停顿 → 平滑绕肩 → 突然加速横移 → 再次减速锁定面部 → 贴肩环绕 → 低位加速滑行 → 阎罗王面部慢速锁定 → 最后快速后撤并逐渐减速定格。 所有加速与减速都要有平滑的速度曲线,不能突然跳帧、瞬移或机械急停。 每个人至少获得一次清晰、无遮挡的面部特写或近景。 全程严格一镜到底,人物形象与服装必须与参考图一致。 场景保持极简、克制、创意感的地府审判空间,不要血腥,不要廉价恐怖片特效,不要过多烟雾遮挡人物。

Lc玩AI

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Wuxia Action Comedy Inn Fight

【风格】武侠电影级动作喜剧(Wuxia Action Comedy),古风客栈实景,8K,达芬奇高级调色,升格慢动作与快剪结合,真实布料与木屑物理,横屏16:9 【时长】30秒 【场景】古风江湖客栈大堂,木桌长凳、红灯笼、蒸笼冒热气,梁柱交错,光从窗棂斜射带浮尘 【角色】女侠A @图1(红衣冷艳,用剑)、女侠B @图2(青衣飒爽,用双筷/软鞭),两人武艺相当 [00:00-00:02] 钩子·同时出手 蒸笼掀开——热气散去,只剩孤零零一个白胖包子。两只手"唰"地同时探向它,在包子上方一寸僵住。镜头拉近两人对视,杀气骤起。 音效:蒸汽"嘶"声,一声兵刃出鞘。 [00:02-00:06] 拔剑·桌面开打 A拔剑挑翻整张桌子腾空,B踩着飞起的长凳跃上房梁,包子被气浪震到空中。碗筷茶壶四散飞溅。 [00:06-00:11] 空中争夺(升格) 包子在半空划弧,两人凌空交手,A剑尖挑、B筷子夹,包子在刀光间被抢来抢去,谁也没碰实,热气还在包子上冒。 [00:11-00:16] 客栈大乱 战场蔓延,两人踩桌翻梁、灯笼被削落、木屑纷飞,其他"食客"抱头躲桌下。包子始终在两人争夺中心悬着不落。 [00:16-00:21] 决胜一击(升格特写) A与B同时使出绝招,剑气与鞭影在包子两侧交汇——包子被劲气托着高高弹起,两人各自摆出接杀造型,屏息等它落下。 [00:21-00:26] 神反转 镜头跟着下落的包子——一只慵懒的橘猫"喵"地从桌上跃起,在半空一口叼住包子,稳稳落地,当着两人的面吧唧吧唧吃完,舔爪。 音效:所有打斗音效戛然而止,一声"喵~",乌鸦飞过。 [00:26-00:30] 傻眼收尾(定格) A和B保持着帅气的接杀姿势僵在原地,剑和筷子还举着,齐刷刷看向吃饱打嗝的猫,表情裂开。 字幕(砸出):「有些仗,打赢了也没用。」 音效:一记喜剧"咚",猫满足地打了个嗝。 【导演备注】1.反差铁律:打斗越是天崩地裂、招式越华丽正经,最后被猫截胡的落差越好笑;2.身份锁定:A=@图1红衣用剑、B=@图2青衣用筷/鞭,脸/服装全程一致;3.节奏:2秒对峙→拔剑→空中争夺→大乱→决胜→猫反转,动作段用快剪+关键处升格;4.物理真实:包子热气、木屑、灯笼、布料惯性、猫的重量都要真实,武侠不卡通;5.包子必须全程在画面中心被争夺,是视觉焦点和笑点核心;6.不见血、不伤人,纯招式对拆。 【负面提示词】卡通武侠,塑料CG,换脸,两人身份/武器混淆,包子中途消失,猫出现得太早,血腥伤人,多余手指,字幕提前,水印,真实品牌logo,画面糊乱,未成年人形象。

John

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Deadpan Alien Bedroom Comedy

Genre: Cinematic comedy, deadpan humor. Duration: 8 seconds. Tone: Begins completely realistic and calm, then escalates into absurd comedy with perfect timing. IMAX cinematic quality, ultra realistic, Hollywood blocking. ## Scene A modern apartment bedroom at night. Soft blue moonlight enters through the window while a warm bedside lamp creates cinematic contrast. White bedsheets, gray pillows, minimalist bedroom, realistic shadows, peaceful atmosphere. ## Subject ### Image Reference 1 A beautiful young woman, approximately 24 years old, with an expressive oval face, fair skin, soft natural makeup, long dark brown wavy hair, warm hazel eyes, and delicate facial features. She wears a loose oversized black T-shirt and dark gray lounge shorts, barefoot, realistic skin texture with visible pores, slightly messy hair from sleeping, subtle sleepy eyes, documentary realism, ultra photorealistic 8K. ### Image Reference 2 AAA, a genuine extraterrestrial gray alien. Height approximately 135 cm. Extremely large smooth bald head with realistic proportions. Pale gray skin with subtle green undertones, thin athletic body, long arms and fingers, oversized glossy black almond-shaped eyes, tiny nostrils, small mouth, no ears, highly detailed skin pores and wrinkles, hyper realistic biological textures, friendly facial expression, no clothing, no accessories, Hollywood-quality alien design inspired by classic extraterrestrial sightings, absolutely not cartoon, not cute, not chibi, not stylized. ## One Continuous Sequence ### Moment 1 | 0.0-1.8s Wide IMAX cinematic shot from inside the bedroom, facing the bed from the footboard. The woman sleeps peacefully on the left side of the bed. The room is completely silent. The camera performs a slow cinematic dolly-in. ### Moment 2 | 1.8-2.8s Cut to an extreme close-up of the woman's face. Her eyes suddenly snap open. She stays perfectly still with a blank expression, only blinking twice. Slow cinematic push-in increases tension. ### Moment 3 | 2.8-4.5s POV shot from the woman's perspective. The camera slowly pans right. AAA the gray alien is lying under the blanket beside her, facing her with a cheerful smile while repeatedly waving using one long hand. The alien blinks naturally and silently continues waving as if greeting an old friend. ### Moment 4 | 4.5-5.2s Cut back to a medium shot. Without changing her completely serious expression, a heavy black cast-iron frying pan instantly materializes in her right hand from nowhere. No visual effects. No explanation. Perfect deadpan comedy timing. ### Moment 5 | 5.2-6.8s Ultra-fast IMAX whip movement. She swings the frying pan with maximum force directly into the alien's forehead. Loud metallic impact. The alien is launched dramatically across the room in exaggerated slow motion, spinning several times through the air while still continuously waving with a cheerful smile.

Al-Shamus

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AI Short Film Prompts

Multi-beat prompts with the scenes numbered and timed, so the model has somewhere to put the story. Longer than a single shot brief and written to hold one character across cuts.

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